Open the Oculus app>Settings>General>Set Oculus as Active under OpenXR runtimeĪfter playing with it for ~15mins my feedback is: Open MSFS and start a flight>Open Steam Client>Ctrl + Tab to launch VR>Oculus and SteamVR will launch automatically (might take a few seconds)>wave your hands infront of your face! Launch Steam>Launch SteamVR application>Open SteamVR Settings>Show Advanced Options>Set OpenXR to use SteamVR Therefore, you have to switch to using SteamVR (even without launching the game through steam). The OculusXR doesn’t seem to support hand tracking. The device should be mounted square to the device so that the cameras are facing straight ahead and level to the horizon when you are looking straight ahead and level.I’ve been able to get this working (ish) with an Oculus Rift S, First Generation LeapMotion and FS2020 installed via the Microsoft Store (not via Steam). These measurements will be required to correctly place 3D hands in the scene. Whether you mount a peripheral device on an HMD or use a HMD with an embedded device, you measure the offsets between the Leap Motion origin and the midpoint of the line running from pupil to pupil in all dimensions (this line is refered to as the interpupillary line). In the meantime (or if auto-orientation is turned off in the Control Panel), the images from the cameras can appear upside down. While the Leap Motion software will flip the coordinate system and images if mounted indicator upwards, it can only do so after a hand enters the view. Note: We recommend that you mount the Leap Motion device with the green power indicator LED facing downward. The Leap Motion mount was designed with the Oculus Rift DK1 and DK2 in mind, but since it uses double-sided tape, it could work with other HMD's as well – as long as they have a fairly flat, Leap-sized area in the front middle. You can download the files from Thingivers and Grabcad. The 3D printer files are also available (free) if you prefer to print your own. For the rest of us, Leap Motion sells a custom mount. To use the older Leap Motion peripheral in a VR context, you must first securely mount it to your HMD.įor the resourceful, there are no end of ways to attach the Leap Motion sensor to a head-mounted display: double-sided tape, velcro, rubber bands.
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